Jump to content
  • Advertisement
Sign in to follow this  
Bombshell93

[XNA] indexed textures in memory?

This topic is 2546 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Just curious, I'm making a low spec game, I'm trying to get all I can out of everything.
One thing in particular is textures, the games main mechanic is a level and texture editor, to allow players to fully build their own levels.
To fit with the low spec theme, blocks, slopes, springs, etc. etc. use 16 x 16 chunks of 256 x 256 tex packs, I'd prefer each pack to be 4-bit indexed (allowing for 16 colours per pack)
Is there a way to have it treated like this in memory? if so I could have texture packs as small as 32KB each in memory

any and all help is appreciated,
Thanks in advanced,
Bombshell

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!