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[XNA] indexed textures in memory?

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Just curious, I'm making a low spec game, I'm trying to get all I can out of everything.
One thing in particular is textures, the games main mechanic is a level and texture editor, to allow players to fully build their own levels.
To fit with the low spec theme, blocks, slopes, springs, etc. etc. use 16 x 16 chunks of 256 x 256 tex packs, I'd prefer each pack to be 4-bit indexed (allowing for 16 colours per pack)
Is there a way to have it treated like this in memory? if so I could have texture packs as small as 32KB each in memory

any and all help is appreciated,
Thanks in advanced,

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