[XNA] indexed textures in memory?

Started by
-1 comments, last by Bombshell93 12 years, 3 months ago
Just curious, I'm making a low spec game, I'm trying to get all I can out of everything.
One thing in particular is textures, the games main mechanic is a level and texture editor, to allow players to fully build their own levels.
To fit with the low spec theme, blocks, slopes, springs, etc. etc. use 16 x 16 chunks of 256 x 256 tex packs, I'd prefer each pack to be 4-bit indexed (allowing for 16 colours per pack)
Is there a way to have it treated like this in memory? if so I could have texture packs as small as 32KB each in memory

any and all help is appreciated,
Thanks in advanced,
Bombshell

This topic is closed to new replies.

Advertisement