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[SlimDX] VertexBuffer starts with DeclarationEnd

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Hi Guys,

I have a strange Problem. I have restructured a small Game Project in order to increase the performance. And now i have some problems with the VertexBuffer.




As you can see, after the restructurisation the Vertex Buffer is somehow deferred. Before the restructurisation the Buffer starts with the first Vector3 (0,0,0) and after it starts with the DeclarationEnd value.

The initialization of the VertexBuffers before and after are exactly the same. Only the Order in the Buffer itselfs seems to differ.

ATM i have no idea how i can make changes in the order of the vertizes. Does anybody have an Idea what the reason for this strange behaviour is ?

Thanks !

Greetz chuckeey

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