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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SheyPYG

Aspects in developing a game

4 posts in this topic

Most of the topics in this section are about programming, but this is really a beginner question in developing a game so I hope it's the right section (just move this if it's not)

So far, I've got to know about the elements(is this the right term?) in developing a game;
Game Design, Visual Designers, Programmers, Music, Writing, and Business.

Aside from business (I'm not thinking about it yet), I'm trying to understand the rest lately.
Since I'm planning to make a short (small) game project with people from these areas of expertise.
It'll help a lot to know the basic, yes?

Fortunately I'm a bit more familiar about 3D designs from hanging out with 3D animations major during college (fresh graduate here)
but lacking friends who understand the rest. I found it more easier and enjoyable to hear straight from other's experience.

Generally, the project will be small, [b][i]short of like a dem[/i]o[/b]; it's intended to help increasing our portfolio and experiencing the process of making a game (and I've always wanted to, of course).
I try to be realistic since I'm new to game development (so are most people that willing to contribute/help, most are fresh graduates from 3D major and I'm from visual communications HAHAHA) but there's standard benchmark for the quality. It should help us showing our capabilities after all. It's more focused on showing [u][b]character design[/b][/u], [u][b]visual/concept design[/b][/u] and[b][u] 3D designs[/u] [/b]and hopefully a [b][u]game interface+gameplay[/u][/b] too.

Until now, there are drafts for: story/plots, visual theme, gameplay and the interface (again drafts) I've thought and researched a bit. So does this mean I can do both game design and writing for this project? Or it'll be better to ask help of a writer? Since I know my limitation in English and that I only have thought the summary and events of the game with no major details yet.

Then about the game interface design and the...programming, like the basic health gauge, menu and if possible enemy's A.I; what should I know to be able explaining my idea clearly to the programmer?

I haven't thought much about music aspect for my planned project, but important pointers are greatly appreciated :)
Thanks for the reply, it'll be fun to discuss more details of this idea with you guys after I have clearer understanding. tldr; hi and help hahaha
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Ceeecee, I think you're asking about project management? Or are you just looking for information about the different types of jobs in the game industry?
If project management, this will be moved to Business.
If jobs/careers, this will be moved to Breaking In.
The For Beginners forum is a technical forum.

Please continue your topic in this thread (don't start a new one in another forum).
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It's more about information of these jobs and the informations I should know to start the game development. Sure just move this to business, I wasn't sure about that before.Thanks for informing
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Here is a beginning reading list:
[url="http://www.sloperama.com/advice/lesson7.htm"]Jobs/specialties in the games industry 1[/url]
[url="http://archives.igda.org/breakingin/career_paths.htm"]Jobs/specialties in the games industry 2[/url]
[url="http://www.sloperama.com/advice/lesson16.htm"]Indie development[/url]
[url="http://underdevelopmentlaw.com/collaboration-agreements-and-online-development-teams/"]Legal advice for indie projects[/url]
I'm sure others will have more links to articles, or will want to offer info right here.
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Oh yes! I just found your website 2 days ago actually. It's really helping me with my other questions too. I'm reading through the lessons now.

Thank you for the legal advice link too, the matter did crossed my mind.
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