Jump to content
  • Advertisement
Sign in to follow this  

Crash when aggregating a template class that has no default factory

This topic is 2861 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


If you expose a template class which has no default factory, the engine asserts in CallGlobalFunctionRetPtr because the objType->beh.construct passed from AllocateObject is 0. However, I don't have any errors at compile time. ( I should have one, since the object has no default constructor ... ) It's pretty easy to reproduce. Any ideas how to fix that ?



Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!