I am wondering can I use bullet physics API to do line of sight calculations?
e.g.
I want to use a terrain mesh, upload that to bullet, and then say at XYZ coordinate (10,10,10) check to see if I can see point at (250,100,145) or some arbitrary point... Now if the terrain mesh has hills I want to know the point of impact of the ray that was traced to the destination point. Also if I add in objects later that are on the terrain mesh e.g. buildings or vegetation, I want those to be taken into consideration.
Thanks!
Bullet and can I use it to do line of sight
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