• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Burnskagen

My first ever render

7 posts in this topic

[img]http://bb.xieke.com/files/laptop.png[/img]

Errors that I have left to fix is the gap between the keyboard and the trackpad, I also need to texture it once I understand how.

Please give feedback and critique :)
0

Share this post


Link to post
Share on other sites
Your model looks good to me, but there is one thing that's looks wrong however it could just be from the perpective of the image. The bottom of the touchpad looks like it was cut off from the rest of the computer.

What application did you ue to make your model?
1

Share this post


Link to post
Share on other sites
I use blender, can't afford anything else, but it seems like a good app.

Thanks for the tips, I agree now that you say it..
0

Share this post


Link to post
Share on other sites
[img]http://bb.xieke.com/files/1/laptop.png[/img]

Watcha think now? [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
0

Share this post


Link to post
Share on other sites
I have to agreement with Aluthreney on the touchpad, it does seem a bit cut out th body. Other then that it's quite good.

If I might point to some small issues:
- The corners are a bit sharp, they could use some smoothing.
- The same for the corners of the insets of the touchpad and the screen.
1

Share this post


Link to post
Share on other sites
Yeah I agree on the touchpad, I can see where you're going with it but how it's pushed in a bit doesn't seem right. From a user's perspective that might even be uncomfortable :)

However, it's a pretty good model, especially for it being your first :)
1

Share this post


Link to post
Share on other sites
The keys look a bit flat, probably because they are just a texture and not actually part of the mesh? Your materials and textures could use a bit of tweaking, but I'm guessing your focus is more on the actual model so I'll reserve judgement on that and see what else you come up with. :)
1

Share this post


Link to post
Share on other sites
[quote name='DarklyDreaming' timestamp='1325554077' post='4899146']
The keys look a bit flat, probably because they are just a texture and not actually part of the mesh? Your materials and textures could use a bit of tweaking, but I'm guessing your focus is more on the actual model so I'll reserve judgement on that and see what else you come up with. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

That is true about the keys. I guess there is a bumpmap function I do not know how to use yet but I will learn so soon. :)
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0