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Dueling Blades: A Fresh New Game For Facebook

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[font="Helvetica, Arial, sans-serif"][color="#111111"]Logo_01.jpg
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[color="#111111"][font="Helvetica, Arial, sans-serif"][size="6"]What is Dueling Blades?[/font]
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[/font][color="#111111"][font="Helvetica, Arial, sans-serif"]Dueling Blades is a Free To Play fantasy RPG that combines hard core strategy elements with social network interactions. Utilizing a combat system we describe as “Simultaneous Turn Strategy” or STS. Dueling blades will allow dynamic combat gameplay against other online players while minimizing latency and hardware limitations of social network users.[/font]
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[color="#111111"][font="Helvetica, Arial, sans-serif"]Players will guide their fully customized 3D character in live-battle against other real life players as well as against computer generated opponents. The players can choose their progression path with several branching classes, skills, and equipment which can be unlocked through regular gameplay as well purchased through the various shops in game. Dueling Blades will offer premium items that allow further customization to the players’ character.[/font]
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Here are some fun facts! Remember, This is not a turn based game. You and your opponent are making decisions at the same time. You will imagine where your enemy may move and strategically place yourself in an advancing position. Your turn can consist of a move and attack as a single combined action. If you decide not to move and just attack for defense, you will gain one energy point to go towards the usage of skills. You may also charge up your energy, making no movement at all, in order to utilize more powerful skills that override normal attacks!

Once you defeat your opponent, you can continue your quests, missions or reign over other online players. You are rewarded with experience, gold and items. As you progress through your levels, we decided that you should have the opportunity to truly customize your character. If you want to go down both a warrior and thief class, you can! Each class brings a new play style to learn and combine with your child class skills. After reaching the end of your second class, you get something known as a fury skill which will be demonstrated on our Kickstarter project.

One more thing to note is the priority system of attack actions. A normal attack is “less than” a Critical attack or when your opponent lands on the red line. A skill overrides a critical attack and the Fury skill overrides a skill.[/font]
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[size="4"]Who are we?

HourBlast Games consist of talented young creative thinkers and game industry veterans. Drawn together by our passions to make great games and our determination to make a difference. We are made up of 3 artists, 3 programmers, 1 animator and a designer. Between us we have over 20 years of console game development experience, and have worked on projects such as Command and Conquer Red Alert 3, Ultimate Spider-man, and Disney’s Toy Story.

Aside from that, we are just like every other indie game developer looking to make their passion a job. We hope this game and many others will support future employment for ourselves and other indie devs to do what they do best... Make Awesome Games! We are tired of the same thing after another in today’s game industry and hope to bring the best in innovative competitive gameplay.[/font][font="Helvetica, Arial, sans-serif"] [/font]
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[size="4"]What do we have working?[/font]
[font="Helvetica, Arial, sans-serif"][color="#111111"]Updated December 15th, 2011
  • [color="#111111"][font="Helvetica, Arial, sans-serif"]Awesome 1v1 battles[/font]
  • [color="#111111"][font="Helvetica, Arial, sans-serif"]Character customization[/font]
  • [color="#111111"][font="Helvetica, Arial, sans-serif"]Single player mode[/font]
  • [color="#111111"][font="Helvetica, Arial, sans-serif"]Class tree progression[/font]
  • [color="#111111"][font="Helvetica, Arial, sans-serif"]Many awesome skills[/font]
  • [color="#111111"][font="Helvetica, Arial, sans-serif"]A mini game for clashes![/font]
  • [color="#111111"][font="Helvetica, Arial, sans-serif"]Our action point system (limits you from playing too much!)[/font]
  • [color="#111111"][font="Helvetica, Arial, sans-serif"]Leveling up[/font]
  • [color="#111111"][font="Helvetica, Arial, sans-serif"]Many other things that are in the background that most do not notice.[/font]
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    [size="6"]The Grand Plan...

    We plan to finish the public beta version of the game in the Spring of 2012. After much work of bringing a solid dedicated group of indie game developers, we are now working at full speed in completing Dueling Blades.

    In January, we plan on starting a Kickstarter campaign to pay for additional software licenses and server costs to launch Dueling Blades. This will provide opportunities to test our game and many other rewards for supporting the team.

    After polishing the final touches of the game and releasing the beta version, we have many awesome updates to come. This include co-op for PvP and PvE, story mode, crafting and more. We are truly excited in sharing more with the Unity community and will continue to post weekly updates here just for you.

    We look forward to answering your questions.

    Here’s some information if you want following us:


    Honestly... We we made this post for a reason. We are working hard daily, after work or whatever the case is just like most indie game developers and hope that we can receive some awesome feedback from the Unity community. We truly look forward to your comments and questions.


    When do you plan on releasing the game?
    Spring 2012

    How many players can you compete with?
    Initially only one until we feel comfortable with the balance of 2v2,3v3.. etc

    Will this game have a single player story mode?
    Story mode will be added to the game shortly after launch. You’ll be able to travel to different town, accept new missions, and tackle hordes and bosses either alone or with your buddies.

    What Classes do you have?
    These classes will be available on launch:
    Novice, warrior, Thief, Knight, Samurai, Ninja and Rogue
    But more classes will be revealed in future dates.

    What platform will this game be on?
    We plan to release this game on Facebook, IOS and Android. But the plan is to release this game where ever Unity is supported!

    Are you guys hiring?
    We are always looking for talented individuals. However, our budget are limited at this point. But if you are interested in working with us or have any questions about anything, drop us an email at info@hourblastgames.com. We are sure we can work something out! =)

    [color="#111111"][font="Helvetica, Arial, sans-serif"][size="6"]More Epic Images[/font]
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