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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Welcome to the Production and Management forum (read before posting)

4 posts in this topic

Thanks for stopping by! This is the first new forum we've added to one of the main website categories for a while and we hope it soon gathers the community the other forums have picked up over the years. There's been discussion often when I talk to industry members about how there's no forum dedicated to game production and team management, arguing that these topics don't really belong in the Business and Law forum. We agree, and so now here is a dedicated forum to discuss all things related to the aforementioned topics of game production and team management.

I will be moderating this forum until we get a volunteer with more (game) production and management experience than myself - if anyone reading this would like to step forward send your candicacy statement to me via email or PM stating why you would be a good fit to moderate this forum. In the meantime I'll also be contacting some members I know would be a good fit for this role.

Also, this forum can have its own unique set of tags to choose from when creating a post. If you have any to suggest, do so in a response below.


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I volunteered, so my first order of business will be to create some FAQs - essentially, links to articles of common interest to readers of this forum.
I imagine we'll want these questions covered:

What is a producer?
How do I become a producer?
Got the job, now what?
What's the best project management software?
What's the best production method for my project?
How do I find developers?
How do I manage internal personnel?
How do I estimate time?
How do I estimate cost?
How to negotiate the best deal?
Oh crap, the project is in trouble!
How do I move up the ranks?

If anyone has links for those, please send them my way. And same for other frequent production-related questions.

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GameDev.net Posting Guidelines (please read before posting)
https://www.gamedev.net/guidelines (new as of June 21, 2017)

Welcome to the Production and Management forum. This is the place to discuss issues related to game project management.

If you have questions about how to become a game producer or what education to get for producing, ask in the Games Career Development forum (not here).

If you have questions about monetizing a game or funding or marketing, those questions belong in the Games Business and Law forum (not here).

If you want to seek developers or offer your services, use the Careers tab.

If you want to announce projects, use Your Announcements. 

Edited by Tom Sloper
updated after site redesign

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