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Linux dedicated server for FPS with unity ?

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A better forum for that question might be the Unity3D forum.

However, as Unity3D is not generally available for Linux, I would suggest that the closest you can get using the Unity3D code is to host a Windows virtual machine using KVM or VMWare on top of a Linux OS.

If you build your own networking (possible with Unity Pro), then you can do whatever you want with the protocol, and could build your own server that you could host wherever you want. However, then you get no benefit from using Unity on the server side -- it would simply be a front-end/presentation library.

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