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AndreaGiachini

8 bit Gameplay loop

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Hey,

Not a bad cue but I felt there could be more interaction between the various parts instead of them all sharing similar (or the same) rhythms. To me retro music was pretty active with lots of arpeggios and "fills" from track to track. I also felt the lead could be brought back a bit in the mix. It was a bit too loud to my ears. Finally there wasn't much variety in the structure of your piece - it's mainly just one idea that is presented. It's not a bad idea - but how would the player feel after playing the game for 5 minutes with only this music playing? What about 10 minutes? What about an hour? Because of this I think it would be good to try and dig a bit deeper.

Try checking out some of the music from the Mega Man series especially Mega Man 2. Awesome music that really captures high energy while having solid musical form. It also takes its time to evolve the music and pace out the structure.

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A quick-n-dirty 5 second analysis: This track sets up a groove - introduces the melody. Brings in a counter melody. Goes to a chorus that focuses on a new pattern/chord center. Changes to a "bridge" that focuses on a new harmony or chord. There's a good bit hear to digest and one can pick up various layers and nuances. It's an excellent reference to see how good music can be composed even with low-fi samples.

Thanks for sharing!

Nate

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thanks so much for this!!

[color=#333333][font=arial, sans-serif]I want to[/font][color=#333333][font=arial, sans-serif] [/font][color=#333333][font=arial, sans-serif]try my hand[/font][color=#333333][font=arial, sans-serif] [/font][color=#333333][font=arial, sans-serif]at this[/font][color=#333333][font=arial, sans-serif] [/font][color=#333333][font=arial, sans-serif]style![/font]

[color=#333333][font=arial, sans-serif]Andrea Giachini[/font]

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