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lightwarrior179

Newbie -- How to Get Started?

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As someone planning to create my own game,I'd like to know what would be the best way to get started.
In terms of learning and output. Time isn't a restraint but as a beginner I'd naturally like to see some results to keep me motivated.

It all started with an idea that has translated into a rough design document that requires a 2D engine. I've researched a bit and think XNA is the best fit for me. It's free and supports features I would want.

I am familiar with C++,JAVA and Python, so I reckon I've got the basics of programming side covered and it will atleast get me somewhere considering XNA runs on a variant of C# or something of that sort.

Not too acquainted with the visual side of things sadly.
What programs would you recommend I use and learn for sprites,animations and 2D textures?

I'd be grateful for any other advice you might have.

Thank you in advance.

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For graphics, you can get started with one of these 3D graphic applications, where you then render your 3D model to a 2D sprite sheet. On a budget, I would highly recommend WIngs3D, its a great and incredibly focused 3D modeller. I did an introductory video on using WIngs3D that should get you started. Once you have the basics down, modelling is pretty consistent across applications.

On top, for 2D, there are a number of options. Photoshop is the industry standard, but expensive. On the free side there are The Gimp, Paint.NET, Inkscape and others. This Inkscape game art tutorial is a very good place to start if you are going to use 2D instead of 3. Inkscape is a very capable vector art program, but at times it can be a bit wonky. It is however free... which is always nice.

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