Direct Programming vs. Creation Tools
Even so, you shouldn't get a hick-up that is really bad. Just think of Real-Time Strategy Games, hundreds of checks are always occurring. Supreme Commander for example has hundreds of units on the field at one time, with AI running, you can just image the amount of checks occurring.
Check out this article:
http://christophermpark.blogspot.com/2009/06/optimizing-30000-ships-in-realtime-in-c.html
http://christophermpark.blogspot.com/2009/06/optimizing-30000-ships-in-realtime-in-c.html
Unless Dave is plannign on making a massive RTS, I think this is getting a little off topic.
Ok, realistically, given you've stated this is a spare-time hobby for you, you're probably making relatively simple games. In that case, go with the creation tools unless you want to learn programming for its own sake.
Don't look for solutions to problems you don't have.
Don't look for solutions to problems you don't have.
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