Direct Programming vs. Creation Tools

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13 comments, last by Narf the Mouse 12 years, 3 months ago
Even so, you shouldn't get a hick-up that is really bad. Just think of Real-Time Strategy Games, hundreds of checks are always occurring. Supreme Commander for example has hundreds of units on the field at one time, with AI running, you can just image the amount of checks occurring.
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OpenChess - 1.0 done!

Classic RPG #1 - Task 9 -> January 1st 2013
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Don't RTS games usually stagger ai checks over multiple ticks though?
I trust exceptions about as far as I can throw them.
Check out this article:

http://christophermpark.blogspot.com/2009/06/optimizing-30000-ships-in-realtime-in-c.html
GameDev Journal: http://www.gamedev.n...-rooks-journal/

OpenChess - 1.0 done!

Classic RPG #1 - Task 9 -> January 1st 2013
Unless Dave is plannign on making a massive RTS, I think this is getting a little off topic.
I trust exceptions about as far as I can throw them.
Ok, realistically, given you've stated this is a spare-time hobby for you, you're probably making relatively simple games. In that case, go with the creation tools unless you want to learn programming for its own sake.

Don't look for solutions to problems you don't have. :)

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