Jump to content
Site Stability Read more... ×
  • Advertisement
Sign in to follow this  

SDL_Mixer issues on Mac

This topic is 2849 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am getting errors when trying to use SDL_Mixer-1.2.11 on my projects when compiling on Mac OS X Snow Leopard (version 10.6.8)

When I try to initialize it (like lazyfoo sugests):

Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096)

It gives the following Link Error:

smpeg.framework/smpeg, missing required architecture x86_64 in file
g++-4.2 failed with exit code 1

I am currently compiling it in Xcode 3.2 in mode Debug|x86_64.
Also, I tried Architectures 32-bit only, 64-bit online, and both (standard). Base SDK is set to Intel64, but changing it to Intel gives the same result.

What configuration should I change? Is there a previous, more stable, version of SDL_Mixer?

Thanks in advance,

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!