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J3D or JOGL API?

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Which would be preferred? Or should I just go with LWJGL? I think it'd be easier to port with JOGL though..

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J3d is a wrapper for JOGL. It would be more efficient to use JOGL, because that´s native, which means you are using the hardware nearly directly.

Correct me if I am wrong, I haven´t used them.

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I think J3D is totaly outdated.. The best choise in my oppinion is LWJGL since its most up to date..

This information is based of what i've read when i was using Java so be nice if the information isn't 100% correct :)

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Thanks guys. Yeah I hear that about J3D... So it's between jogl and lwjgl. I already have a bit of gl experience so it shouldn't be too off for me to use jogl.

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