J3D or JOGL API?
Which would be preferred? Or should I just go with LWJGL? I think it'd be easier to port with JOGL though..
J3d is a wrapper for JOGL. It would be more efficient to use JOGL, because that´s native, which means you are using the hardware nearly directly.
Correct me if I am wrong, I haven´t used them.
Correct me if I am wrong, I haven´t used them.
I think J3D is totaly outdated.. The best choise in my oppinion is LWJGL since its most up to date..
This information is based of what i've read when i was using Java so be nice if the information isn't 100% correct
This information is based of what i've read when i was using Java so be nice if the information isn't 100% correct
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