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Yazaki

Game for Linux and Windows OSs

8 posts in this topic

Hi. I would like to create a 3D game with my own built engine for Linux and Windows operating systems. Is it possible to do? If so, what kind of graphic library can support both systems?
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If you make your game with Allegro, or SDL, you should be fine. There are several other libraries as well. Google cross platform libraries for your selected language.
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The language called Python runs on both Linux and Windows.

But with the application called "Wine" for Linux you can also run C++ games or applications on Linux.

Wine is an application for linux that lets you run Windows applications so you can install games through wine too.
[url="http://www.winehq.org/"]http://www.winehq.org/[/url]
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Just because the game is written in C++ doesn't mean it needs wine to run. There are plenty of cross-platform libraries that will not only run on windows and Linux but Macs as well.

OpenGL is cross-platform and I'm pretty sure you can use SFML and SDL to handle all the non-graphics stuff and windowing.
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I've decided to use SDL 1.3. Sorry, but i've a lot of simple questions. The first one: How to prepare Visual Studio Express 2010 project for using SDL 1.3? I mean, how to add libraries, includes and etc. Second one: how to build game on more than one OS (for Linux and Windows)? I know how to build on Windows, but is it possible to build both in one building process? If so, how then? Thank you.

EDIT: Just found answer to the first question (thank you tutorials).
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[quote name='Yazaki' timestamp='1325577917' post='4899193']
Second one: how to build game on more than one OS (for Linux and Windows)? I know how to build on Windows, but is it possible to build both in one building process? If so, how then? Thank you.

EDIT: Just found answer to the first question (thank you tutorials).
[/quote]
http://www.kegel.com/crosstool/

It requires cygwin if you want to build from Windows but you should be able to insert it into your IDE:s build process, Personally i'd recommend going with a cross platform IDE instead and just build the app separatly for each platform, you have to test it on all supported platforms anyway, running a virtual machine is a good idea.
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You don't have to use Cygwin. Mingw works too and has the advantage of coming with the Windows distribution of Code::Blocks and being supported by the Lazy Foo tutorials.
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[quote name='Storyyeller' timestamp='1325598921' post='4899237']
You don't have to use Cygwin. Mingw works too and has the advantage of coming with the Windows distribution of Code::Blocks and being supported by the Lazy Foo tutorials.
[/quote]

Mingw only produces Windows binaries which isn't quite what the OP wanted. (He wants to make Linux binaries from Windows)
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