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Unity Switching scenes in Unity3D

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I have a separate scene as a menu for my game and then the game in a separate scene so i would like to know how i can switch scenes while passing a parameter to the next scene so i know what difficulty the user has selected. I know that i can use Application.LoadLevel(1) to load the next scene, but i can't figure out how to save the changes. Maybe creating a gameobject that holds this data? idk


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