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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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thakidd04

Want to put a team together (Group Learning)

5 posts in this topic

Soooo, I tend to lose focus pretty easily when I work on/learn something alone. What I would like to do is put together a team or group or whatever of novices/beginners and works on like some kind of interesting project. It would be a great way to keep everyone inspired and teach ppl about source control and collaborating with other programmers. If anyone is interested please let me know (comment, pm, w.e) and we can talk more seriously. BTW I'm looking for both noobs and OG's. This way we don't have a blind leading the blind situation... Mentors if u will...
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It's an interesting idea. Having a few a people around you to keep you accountable and help you if you get stuck (sometimes just talking to someone about a problem will help solve it) can be really nice.

On the other hand, it's also very important for individuals in a group to be self-motivated, focused, and disciplined. This is true for any kind of club or social (anything outside of a job). If you have to rely on other people in your group for motivation, that's bad because people can be flaky. The don't show up. They don't pull their own weight. They lose interest. They have other obligations. The don't have time. They decide to pursue a career as a tour guide, etc. So if you really want to stick with developing games, you have to discipline yourself. If you want to group up with some other people to work on a project or two, that's cool; just remember that you have to take responsibility for yourself and be prepared to work alone.

With respect to grouping up with people, I think your idea of gathering a group of people to work specifically on a project they are interested in is a good idea. However, if you want to get people interested in a project, you're going to have to sell the project. What I mean by that is, you're going to have to do a lot of work to begin with. You have to show other people that you're not screwing around and you can pull your own weight. You also have to make your project public and interesting. You should have a website and a roadmap. Open sourcing the project wouldn't be a bad idea. This pretty much applies to any project in general.

On a final note, what kind of project are you interested in working on? If you post more specific ideas, perhaps you can generate some more interest and find yourself a group of people to work with. Heck, it might even be something I am interested in. =)
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Ideally I would like to start small (for the benefit of the less advanced) and move on from there. Possibly a simple text based simon type game to start and then from there move on to something simple involving levels (zork ripoff maybe) and from there do a graphical execution of those two... i figure that's a good month or two of work. Although I absolutely welcome ANY ideas and if there is some way to set up a voting apparatus for ideas or languages that would be awesomesauce
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I really like your team idea -it's something I've considered doing myself once or twice. As thok said, you still need to manage youself but i think working in a tight-knit team increases motivation and teaches you loads. What language were you thinking of using? I know a little c++, flash and python but my main language is Java. I am also working on my art skills (if we happen to work on something with a few graphics).

So ya -I'm in
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My strongest skill is java also, I'm ok with c++ but im leaving this up to the collective group... once there is a definitive amount of interested parties i will put it to a vote and set up a simple page and a repository on my github account. I have no artistic ability so permian_lizard you are MORE than welcome. if we can get a few more ppl involved we can get this show on the road.
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[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=4][left]kidd, For Beginners is a technical forum. I'm moving this to Your Announcements, but I think your post might qualify as a Help Wanted post, so I'm closing it. [/left][/size][/font][/color]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=4][left]And I'm deleting the first one, since this one has gotten replies.[/left][/size][/font][/color]
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