• Advertisement
Sign in to follow this  

[Book] Cocos2d for iPhone 1 Game Development Cookbook

This topic is 2208 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone, this is long-time forum lurker Nathan Burba.

After a year of writing and development I am proud to say that Cocos2d for iPhone 1 Game Development Cookbook is now in print!

cover_image_250w.jpg

This book is designed to be the ultimate 2D game development book. It includes the full code of over 100 recipes built using XCode 4 and iOS 5. Every major area of game development is covered.

Recipes are designed to be modular. Get the book, download the code and plug them into your project.

Here are some of the stand-out recipes:

  • Texture filled polygons
  • Realistic 2D lighting
  • Performing gestures
  • Creating a vehicle
  • Simulating bullets
  • Creating a top-down isometric game engine
  • Creating a loading screen with indicator
  • Using positional audio in a game
  • Recording audio
  • Speech recognition and text-to-speech
  • Firing projectiles at moving targets
  • AI flocking using Boids
  • A* pathfinding in a side-scroller
  • Using Lua for dialogue trees
  • Bluetooth/Wi-Fi voice chat without GKPeerPicker

    Go to the book website here: http://cocos2dcookbook.com/ and you can download the first chapter (17 recipes) for free (PDF + XCode project).

    You can also explore the entire book, watch videos explaining each recipe and download free apps to test the recipe demos on your device.

    You can purchase the book on Amazon or from Packt Publishing:

    Amazon Paperback: http://www.amazon.co...k/dp/1849514003
    Amazon Kindle: http://www.amazon.co.../dp/B006MGDIAA/
    Packt Paperback and/or eBook: http://www.packtpub....t-cookbook/book

    If you have any questions you can send me an email at cocos2dcookbook@gmail.com.

    I would like to thank everyone who has contributed to cocos2d-iphone. Without such a great framework and community to support it I wouldn't have the opportunity to write this book.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement