I'm designing a server for a game that's been juggling in my head for quite some time. It is an action-based game (think of it in terms of games like Unreal Tournament 2004) and will use the UDP protocol. The server will run things like keeping track of player positions, game-essential physics (which mostly revolves around jumping and explosions, nothing too fancy), and player actions. I think I have the general overview thought out, but I need some feedback.
[attachment=6636:server_uml.png]
Ignoring the nitty-gritty details of the game and programming language, does this look okay in terms of performance and general security? Which steps need to be reconsidered?
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