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Creating my second game AI

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hello everybody,

Recently i participated in the Stanford AI course online and since then i tried to create some AI into my games (i am very new to programming). Last week i finished a game which implemented a very basic version of A*, just a simple 2D pathfinder trying to move to the goal in a labyrinth before the player does.

Right now i would like to give a go at developing an AI for a board game. Since i am still very new at this i would like to start at something not to difficult. Does anyone have any suggestions for a relatively simple board game that i can model an AI for?

Thanx!

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Connect 4 is a good starter. Or tic tac toe. After that move to something more advanced like backgammon or penti, and when your ready for more of a challenge you could try something like clue.

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Also Battleship is nice thing to try after the simple problems, like tic tac toe etc.
The main (and the most interesting) problem is to create a separate levels of AI (like easy, medium, hard), of course without computer's cheating:)

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Thnx a lot, that might be a Good idea as well!

My endgoal is to create a chess AI that Can beat me, But i Will start with these games.

(sorry for THE Strange caps But my iPhone is acting weird :-)

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Although it is not a board game, you may want to check out the [url="http://www-inst.eecs.berkeley.edu/~cs188/pacman/pacman.html"]Pac-Man Projects[/url] which Stanford CS 221[i] Intro to AI[/i] class' (= on-campus version of the Stanford AI course online you attended) [url="http://www.stanford.edu/class/cs221/schedule.html"]programming assignments[/url] were based on.

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Thank you! I will definitely give that a try as well. Unfortunately i am not familiar with Python as a programming language, but i will see what i can do with it.

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