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[DX9 C++] HLSL in windows 64bit

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Hi there!
I made an exe which loads an fx hsls shader effect file.
It works properly as long as i execute it in windows 32bit, yet when i try in 64bit the effect file is no longer loaded.
D3DXCreateEffectFromFile leaves my [color=#000000][font=Consolas, Courier, monospace]

LPD3DXEFFECT NULL and does not return any of the following values:
D3D_OK,[/font][color=#2A2A2A]D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Still the exe and the fx files are the same!
[color=#2A2A2A]wacko.png What's going on?

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open DirectX Control Panel and put D3D to use debug version.


And then watch your output window.

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