[DX9 C++] HLSL in windows 64bit

Started by
3 comments, last by turch 12 years, 3 months ago
Hi there!
I made an exe which loads an fx hsls shader effect file.
It works properly as long as i execute it in windows 32bit, yet when i try in 64bit the effect file is no longer loaded.
D3DXCreateEffectFromFile leaves my [color=#000000][font=Consolas, Courier, monospace]

LPD3DXEFFECT NULL and does not return any of the following values:
D3D_OK,[/font][color=#2A2A2A]D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Still the exe and the fx files are the same!
[color=#2A2A2A]wacko.png What's going on?

Advertisement
Does it say anything if you put DX on debug ?
What do you mean?
open DirectX Control Panel and put D3D to use debug version.

open DirectX Control Panel and put D3D to use debug version.


And then watch your output window.

This topic is closed to new replies.

Advertisement