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DalisayDa

Finding the Correct PC Game Dev Route

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Hello!
I am an avid Computer Programmer, and have spent about 3 years now learning and attempting to be fully knowledgeable in different programming languages. I am strongest in Java, C, and C++. I am also very strong in Python and Perl. I am also a video game fanatic - especially in PC gaming. I was wondering if anyone could assist me by providing any preferred languages/tutorials/websites/books or any additional information that would help me get started with PC game development? I realize that my asking of these questions makes the process of learning game development seem somewhat linear and underestimated, but I am trying to find a good starting place. I have many game ideas and I have created small Java and C games on GUI applications. I have created many games on GUIs such as Bomberman, Tetris, Minesweeper, and my own demo of Fire Emblem(turn based rpg). Even though I have created working games on stand-alone applications and web applets, I REALLY want to create a strong in PC game development and find a correct route in order to do so.

I am fully open to any advice and suggestions at any time.
Please feel free to also email me at dalisay_david@hotmail.com .

Thank you,
Dave

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The hard way: Learn DirectX or OpenGL to make games pretty much from scratch.

But since there are a lot of libraries already out there you might want to look into something like SDL for C++. Or even easier XNA for C#. Since you are experienced with C/C++ these should be a easy for you. These tools give you a lot of freedom, and if your all alone on this one you should really consider using a such a library/framework.

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It looks to me like you're on a pretty good path. I think it's up to you to figure out where to go now, really. You should ask yourself what you want to know and go learn. :)

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Thank you, yes. I really enjoy projects such as those. I understand that OpenGL is friendly with C. I'll definitely look into SDL then. Thank you.

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