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BennettSteele

C++ Using WIN32 API with OpenAL

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So now that i have started using OpenGL with win32, i want to have my sound parts back up... which means i need openAL to be able to work with the Win32 API. Ive looked a little, and i havent found a solution yet... so i was wondering what would i have to do to be able to use OpenAL with win32?

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