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bijan311

How to rotate points

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I want to rotate a few points, but I can't figure out how to. All I've got is this


D3DXMATRIX matrix;
D3DXMatrixRotateAxis(matrix, D3DXVECTOR3(0.0f, 0.0f, 1.0f), 20);


So, is there a way to get the matrix information to a vector?

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