• Advertisement
Sign in to follow this  

SDL rotozoom Problem

This topic is 2202 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm using rotozoom with SDL in C++. I'm just doing a little test write now. What my code is supposed to do is rotate each iteration of the SDL_Surfaces 20 degrees. What actually happens is my Images draw on top of each other at the same angle. Here's my code:

short I = 0;
SDL_Surface *Rotate[17];
Rotate[0] = IMG_Load("Image.png");
Rotate[I + 1] = rotozoomSurface(Rotate[I], I*20, I, 1);
SDL_BlitSurface(Rotate[I + 1], NULL, Screen, &IMGRect);

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement