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Repeat texture problem, help

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Hi everybody. I make a texture file in my work:
when i use this and get the wrong result here...
i just want the texture repeat with grid "1"
how can i do? please give me a hand, many thanks

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Can you show some code?

Tiling such a texture has some problems.

It seems that your texture (for example u-) coordinates are in between 0 and 1/4, then back to 0 (in a small range it results the reversed number on 1 ).

You could write a pixel shader where you use fmod on the texture coordinates like :

uv = fmod(uv,float2(0.25f,0.25f));

This allows you to use a regular texture coordinates and the modulus will keep the texture coordinates in the desired range.


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