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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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run_g

tutorial offline installs sites and good open es

1 post in this topic

I came across a number of sites that seem to allow offline install. But they end up need some form of online connection. I need help with link to offline SDK downloads for android install. I need to install the following completely offline. Its practically not possible for me to install directly to my computer..... Any help with effective links?

Linux offline install preferred (or if windows where linux download is impossible to get hold of)
Java JDK
Android SDK
Eclipse classic
Eclipse C++ IDE
ADT plugin for eclipse
NDK -

Examples of a 3d development written with only C++ and
OpenGL ES tutorials (not Jayway team blog – gets stuck when I try to scroll up/down)

Thanks
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My first question is, why is it required to be an offline install for everything?[list=1]
[*]If you can't figure out to install a Linux distro, then I won't be able to offer much help. Maybe look at [url="http://linuxmint.com"]Mint[/url] or [url="http://ubuntu.com"]Ubuntu[/url]?
[*]The current JDK is only online, as far as I know.
[*]For Eclipse, all you need to do is download the zip file and unzip into a working directory if on Windows. If you use either of the above distros, you can access them through your respository, or by download like the Windows version.
[*]Eclipse is Eclipse, and can be used with multiple languages with the proper configuration.
[*]You can get the Android SDK and ADT in zip files from the [url="http://developer.android.com"]official site[/url] and place the files in a working directory, and place the ADT plug-in into the plug-in folder for Eclipse.
[*]Above goes the same for the Android NDK, although I personally recommend you use Java unless you actually need C++ (such as porting significant code directly from earlier C++ projects)
[/list]
Hope I helped a little bit. And I don't know about C++ tutorials on Android with OpenGL ES, but there are tons of tutorials and examples of both 1.1 and 2.0 in Java on the [url="http://developer.android.com/guide/topics/graphics/opengl.html"]official developer's site[/url]. Good luck on your project! Android is a great platform to work on.

EDITED;
I looked up the Jayway blog you mentioned ([url="http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/"]here[/url]), and it uses Java with OpenGL ES as well. So I don't understand why you'd want to work using only C++, since it is a lot more difficult, and would still require you to write chunks in Java anyways.
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