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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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sanchopan

Cmd.exe Redone in DirectX

2 posts in this topic

Hello everyone...I joined up early last year but never got around to posting, and now what I was working on is finally (almost) done.

It's a DirectX powered command line environment for Windows. Basically cmd.exe redone with graphics acceleration. It's called Tritium.

So if you pop up a command window to run svn, start builds, check network connectivity, and so on, with Tritium you can do it in a way that looks far cooler! Tritium has a bunch of different themes and special effects, and is fully customizable. It has a configuration tool that is flexible, but it also has human-readable configuration files and editable texture files (.png).

Please try it out if it sounds appealing: [url="http://www.stewdogdigital.com/try.html"]http://www.stewdogdigital.com/try.html[/url]

[img]http://www.stewdogdigital.com/images/purplerain2.jpg[/img]
This is the command line window...it works just like a cmd.exe prompt, except the background has a digital rain effect going on...

[img]http://stewdogdigital.com/images/tritcfg.jpg[/img]
This is the configuration window....lots of options but you can override things directly in the config files.

Usage and theme creation are fully documented at [url="http://www.stewdogdigital.com/documentation.html"]http://www.stewdogdi...umentation.html[/url]

Please take a look, and please forgive me if you think this is unwarranted spam...it's just an announcement.

Thanks!
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Looks cool lol. I've been wanting to create something like this, but you got there ahead of me. Maybe I will in my near future, but I have AP death year to look forward to next year D:

EDIT: You need to work on system commands. I typed in pause and the result is attached.
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Thank you Sepiantum....and thanks for the note and screenshot about the pause command--much appreciated. I'll look into it. It appears <enter> works, but not other keys.

One other related caveat, Tritium won't work with old-fashioned console apps like Midnight Commander, Vi, or Emacs...things that depend heavily on console text APIs to build text menus and navigation. It was designed for typical command line IO.

Tritium *does* implement tab completion, copy/paste (ctrl-x/ctrl-v), ctrl-c for script termination, command history using the arrow keys, and the <cmd>|more construct (or more <file.txt>), command line editing with arrows, home, end, and delete keys, and some other things too.

Thanks for giving it a try and for the feedback!
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