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Scripting, help!

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I''m making a Tile-based engine like Zelda or Final Fantasy, and I want to make a scripting system for the engine so I can have ingame "cinematics". Just something simple where if the player steps on a certain tile it triggers a script. The scripts would do stuff like move NPCs and give dialog... does anyone know the best way to implement this?! Jerec

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Well if your looking for information on writting a compiler/virtual machine combo, take a look at the set of tutorials on http://www.flipcode.com/tutorials.shtml

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