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CelticSir

Need help with blender

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[color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]

Hey[/font]

[color=#333333][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]

I'm wondering what tool i need to use to cut my object in line with a reference grid have created underneath.[/font]

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I need to slice it up into the parts for rendering with my camera as my game engine uses tile based graphics. How would i do this?[/font]

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See image to see what i mean.[/font]
2mqw4ug.jpg

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Whats the simplest method for me to do this ? As i have no idea how isometric game developers do it =/[/font]

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I typically render the whole object or set at once, then use a script tool to snip out the various tiles from the final rendered image. Much easier than trying to apply a bunch of CSG operations to the 3D object to cut it up that way.

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Argh i worked out a method in the end i just cut it down to just 90 degree then rotate it for each render (well twice) i then flipped horizontally in an image editor to finish off the other 2 corners.

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