• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
flump9

Starting out

5 posts in this topic

I am going to start programming properly now,and I don't what language to choose. I know how to do some simple stuff in C++ but I know a bit more in Java as I have wrote a calculator.They say java is easier to learn but i have a urge to learn C++.Please help me decide

Also,whateverlanguage I choose, suggest some programs for me please as it would really help.
0

Share this post


Link to post
Share on other sites
Seems like Java would be the better option for you then.

Not only because you are already familiar with it, and it's always good to stick with the language you're familiar with, but also because Java allows for better publishing options, you don't just get PC/Mac as possible platforms, you can make your game to run on the web and Android, and that's just a huge perk.

I don't have much Java experience myself, so I can't really help you in that area, but I hear that Eclipse is the best you can get as an IDE for Java.
2

Share this post


Link to post
Share on other sites
[quote name='KazenoZ' timestamp='1326543279' post='4902630']
Seems like Java would be the better option for you then.

Not only because you are already familiar with it, and it's always good to stick with the language you're familiar with, but also because Java allows for better publishing options, you don't just get PC/Mac as possible platforms, you can make your game to run on the web and Android, and that's just a huge perk.

I don't have much Java experience myself, so I can't really help you in that area, but I hear that Eclipse is the best you can get as an IDE for Java.
[/quote]

Thanks. I'm sticking with java and am going to follow the new bostons tutorial so I learn functions and whatnot, and I have seen some other tutorials and one is specifically for making a game. :) and ive always used eclipse :D
0

Share this post


Link to post
Share on other sites

There is no "right" answer to your question.

There is always a purpose of each programming language. 

It heavily depends on what you are trying to do.

Usually it is a good idea to stick with the language you are familiar with, but at some point it might be better to use another language.

For example: Java is good to build business applications but I would not use it if it comes to mathematical calculations.

 

But if you want to stick with Java, there are a lot of good development tools out there:

?I used eclipse IDE for many years, but I do not like it anymore. (http://eclipse.org)

I recently switched to IntelliJ Idea Ultimate edition (http://www.jetbrains.com/idea/). 

You could also try netbeans. It is also pretty good (http://netbeans.org).

If you do not need a "heavy" IDE, you could try sublime (http://www.sublimetext.com/).

Edited by the mole
1

Share this post


Link to post
Share on other sites

I am going to start programming properly now,and I don't what language to choose. I know how to do some simple stuff in C++ but I know a bit more in Java as I have wrote a calculator.They say java is easier to learn but i have a urge to learn C++.Please help me decide

Also,whateverlanguage I choose, suggest some programs for me please as it would really help.

The language means nothing john snow.  What matters is what you want to do as an end result.  If you have used Java alot more than C++, then keep going with Java.  Learn the advanced parts of Java, generics etc.  Learn about design patterns, multi-threading, etc.  It seems like programmers now-a-days are so stuck on what programming language to use, that they drop the ball on the bigger picture.  I threw a dart at a wall of programming languages a while back, I ended up hitting Java, and from there I grew my knowledge in a couple of interesting languages and paradigms. 

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0