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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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flump9

How can i make a small game business at a young age?

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[font=arial, helvetica, clean, sans-serif][size=3][left]I am 12 and I am at a club where I make games[/left][/size][/font][font=arial, helvetica, clean, sans-serif][size=3][left] with game maker(I'm learning java). I want to sell my games for like 50p each. Is it ok to do this? Also how would i sell them, should I put them onto cds, or is their anything other than that?And the quality of games will be good, as my friend will make the graphics and we will share the making,but he will be more of the bug fixer. Is there anything else I need to think about? And my main question would this actually work?[/left][/size][/font]
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[quote name='Flump9' timestamp='1326620032' post='4902904']1. How can i make a small game business at a young age?
2. I make games with game maker... I want to sell my games for like 50p each. Is it ok to do this?
3. Also how would i sell them, should I put them onto cds, or is their anything other than that?
4. Is there anything else I need to think about?
5. And my main question would this actually work?[/quote]

1. You probably have to have your parents form the business. Here in the US, minors are not "legal" and cannot execute legal documents like contracts (you need a contract with your partner) and business registrations and paying taxes. I don't know about UK laws.
2. Read the Game Maker EULA.
3. Sell them online. See FAQ 60. [url="http://sloperama.com/advice/article60.htm"]http://sloperama.com/advice/article60.htm[/url]
4. Yes. A lot.
5. Anything is possible. Nobody can predict the future, of course.
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I strongly encourage you to get into doing your own thing and building something. It's something that I really wish I had done when I was your age. That said, you have to understand the sheer amount of work involved. Making a game is much harder than making a website or even a normal mobile app. Making a game is hard because it requires a story, design, gameplay, backend (for save games, user accounts, etc), art, sound and [b]marketing[/b]. It's very hard to get all of these things done on your own, and even harder to get them right your first time around. That's why it's great to start now, but understand that [i]you will fail[/i] at one or more of these things. The key is to [u]not get discouraged by failure[/u] and understand that by trying and failing, you'll learn more than you ever would from any class or course.

Good luck, and I really do hope you go through with this :) . I might suggest teaming up with other people your age that are interested in making games. Don't worry about the LLC/business stuff for now, try making the game first and you can worry about that later
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Well, marketing is an issue for non-game applications too. And a backend is only needed for online games. I agree that making a full game can be a lot more work than a simple application ... OTOH, you can make simple games quickly, and full blown applications can take tonnes of work.

I would add the advice of, don't get too let down if your get-rich schemes don't work out :) As long as you still have fun doing it, and you'll still pick up useful skills and experience for getting a job later in life.
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