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Popo72100

Libraries for a HD Doom1?

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Hi everyone, smile.png
I'm starting a new game (that I'm making during my free time, I'd like a Doom1-like or a Mario Kart-like, but in simple). (I just want four walls and to be able to shoot, jump, move)

Do you think I should use big librairies (physx) or little librairies (irrlicht, ogre) or none for that game? (C++) (but I don't like to install engines (like physx) to play on another computer)

Do you think I can make a nice little game with meshes (only D3D) or do I need nodes, selectors... that irrlicht and ogre implement?

doomsdayhqpackressourcesj7.jpg

http://www.jameswood...oomenhanced.jpg

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Do you think I should use big librairies (physx) or little librairies (irrlicht, ogre) or none for that game? (C++) (but I don't like to install engines (like physx) to play on another computer)
I fail in understanding how you could consider physx "big" and ogre "small". Perhaps you're considering SDK disk footprint? I don't know.

I kept an eye on a couple of Ogre projects and I'm not very impressed with it. I'd give a go to Unity, UDK, Irrlicht in order.

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Thanks for your answer.
Hum "big" means for me "not running with .dll located next to the .exe".
PhysX and Unity are big cause we have to install them on a computer, not UDK or Irrlicht.

As I just want something simple, I'll stay on Irrlicht at the moment (UDK sounds too complex for me). smile.png

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