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overburn404

multiple models in directx

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so i have been doing some directx tutorials and i am curious about something

Say i create an object from manually defined vertices, as well as a triangle list for it.
How can i create two different objects?

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Use arrays for eg IDirect3DVertexBuffer9 *pD3DVertexBuffer[2], IDirect3DIndexBuffer9 *pD3DIndexBuffer[2]

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