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Florian22222

What shoud i create in OnD3D9CreateDevice/OnD3D9ResetDevice

3 posts in this topic

Hi!

I am using DXUT and dx9.
I have an issue with minimizing my fullscreen app and maximize it afterwards. My screen is black after maximizing...
I think that this is an issue with loosing de pd3dDevice, and so i tried to create/initialize everything that uses textures/buffer etc in OnD3D9ResetDevice. But my problem remains.
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Do the debug runtimes give you any useful information? You can enable them from the DirectX control panel in the start menu -> DirectX SDK -> Tools.
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Most likely cause is that you used GetSurfaceLevel (or GetBackBuffer/GetRenderTarget) but neglected to Release the returned surface afterwards.

A second possibility is that you have some D3DX objects - Sprite, Font or Effect are candidates here - which you haven't called OnLostDevice on.
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[quote name='mhagain' timestamp='1326722242' post='4903228']
Most likely cause is that you used GetSurfaceLevel (or GetBackBuffer/GetRenderTarget) but neglected to Release the returned surface afterwards.

A second possibility is that you have some D3DX objects - Sprite, Font or Effect are candidates here - which you haven't called OnLostDevice on.
[/quote]
Also Buffers :)

I´ve solved it now. I deleted my camera class in the OnD3D9LostDevice but created it on OnD3D9CreateDevice.
Thank you for your replies! ;)
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