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Is using of softwares like game editor good?

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Well it depend on what kind of work you plan to do. It won't teach you to code at all, but for a designer or an artist, it's perfect. It allow you to add your own content and see if you can put everything together to create a complete product.

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It depends what your goals are.


[b]If you're just trying to create one or more games[/b] and the editor you have chosen (there are many out there, with vastly different feature-sets and capabilities!) provides the required features then using a package such as [url="http://www.yoyogames.com/make"]Game Maker[/url], Scirra's [url="http://www.scirra.com/"]Construct[/url], or at the fancier end of the scale things like [url="http://realmcrafter.com/"]Realm Crafter[/url] or [url="http://unity3d.com/"]Unity3d[/url] are an excellent option that I would highly recommend. You'll be able to create your games much faster and with a minimal effort as compared to doing all the programming yourself, and if you create a good game and are able to distribute it in a sensible and easy-to-install way the vast majority of players don't really care (or may not even know!) how it was made.

The one major problem you may encounter when taking such an approach are people I like to call "technology snobs"; you'll encounter people who will tell you that your way of doing things is wrong, and that you can't possibly make good games unless you program them yourself. These people are generally not really worth listening to, and whilst you may face some limitations depending on your choice of software packages there's absolutely no reason you can't make some great games in a fraction of the time it would take if you were to follow the snob's advice. As long as you learn and understand the limitations of the package you choose these should not pose you any serious problems.


[b]If you're looking to quickly prototype ideas[/b], then again these sort of packages are an excellent choice, as they will allow you to quickly and easily try out and tweak different game mechanics without spending forever just getting the basics up and running. If your prototype then is fun but has poor performance or needs additional features your chosen editor doesn't support you might consider re-writing with a different editor or a programming language.


[b]If you want to learn to program[/b] then the majority of these editors will be of fairly minimal use (although as mentioned above, they are still great for prototyping ideas!); you[i] will[/i] get to experience basic problem solving, and in some cases might encounter some of the same basic logic that would appear in a programmed game, and in some cases a simple scripting language is provided along with such editors that will teach you some basics of flow-control, etc. You can also get some experience at putting together a project as a whole. You probably won't find learning to program significantly easier (although it may help a little if you use a scripting language) as a result however.


Over all, I think the existence of such packages is excellent, and I would encourage anyone and everyone to be familiar with at least one of them. Depending on your goals, they may not be the best option in all cases however.



Hope that helps! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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[quote name='jbadams' timestamp='1326781174' post='4903513']
If you're looking to quickly prototype ideas, then again these sort of packages are an excellent choice, as they will allow you to quickly and easily try out and tweak different game mechanics without spending forever just getting the basics up and running. If your prototype then is fun but has poor performance or needs additional features your chosen editor doesn't support you might consider re-writing with a different editor or a programming language.

[/quote]

This is an idea I never thought to explore, thank you for brining this up! =+D

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[quote name='arunharidas' timestamp='1326737578' post='4903301']
Is using of software like game editor is good for beginners ?
[/quote]I strongly recommend using editors. Even simple map making helps a lot in understanding (from a 10,000 ft view) what might be going on.

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Just one last quick point -- even if you are also learning to program, using these types of editors as well on the side can allow you to easily produce some games that you may not be ready to tackle with your programming skills yet, which can help to avoid frustration in the early learning stages when some of your programming projects may be less interesting to you. This approach will also provide some game design practice along the way as well as building up a small portfolio which shows you're able to complete projects (even if those particular projects didn't also make use of your programming skills).

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