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Mohamed Sea

is it posible

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hey iam just new in game development my collage graduation project in php and i had read and learned about making games with php
now i want to make a consol games so i am going to statr reading C++ , and c# as well because here in egypt game development with c++ isn't
popular just like usa or uk

the main thing is it posiple to study c++ and C# as well
or study the basics of C++ then move to C#
or just focus on one....????

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Is it possible? Yes. Would I recomend it? Nope.

I would suggest starting with C#, learn it, and then if you wish move on C++.

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Is it possible? Yes. Would I recomend it? Nope.

I would suggest starting with C#, learn it, and then if you wish move on C++.
and whichis better c++ or C#

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Better all depends on what you are trying to do.

C# is much quicker at getting things done.

C++ is a bit better at getting down the core of things.

There is very little you can do in C++ that you can not do in C++. That is why I recomended C#.

They both have things that can mess you up that you have to be careful of, like every language does. The saying goes that; "Every language gives you enough rope to hang yourself C++ just ties the knot and puts your head in the noose". That is why I suggest C#. Much better learning langauge.

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[quote name='TheTroll' timestamp='1326739685' post='4903315']
Is it possible? Yes. Would I recomend it? Nope.

I would suggest starting with C#, learn it, and then if you wish move on C++.
and whichis better c++ or C#
[/quote]
They are different tools and neither is objectively better in general. However, as a first language C# is a better choice because C++ is rife with the cultural assumption that the programmer is always correct -- as a beginner this will rarely be the case.

Making console games is a difficult task for a beginner. C# (with XNA) is the most viable approach. With any other language or technology you will only be able to use homebrew libraries, which are often poorly documented and not the most user-friendly. You are not able to make games for any consoles that you can distribute (or play on non-modified consoles) without XNA, because you will not be able to obtain a license and development hardware for those consoles.

Focus on learning to program above all else; languages, tools and platforms are largely incidental.

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[quote name='Mohamed Sea' timestamp='1326740320' post='4903317']
[quote name='TheTroll' timestamp='1326739685' post='4903315']
Is it possible? Yes. Would I recomend it? Nope.

I would suggest starting with C#, learn it, and then if you wish move on C++.
and whichis better c++ or C#
[/quote]
They are different tools and neither is objectively better in general. However, as a first language C# is a better choice because C++ is rife with the cultural assumption that the programmer is always correct -- as a beginner this will rarely be the case.

Making console games is a difficult task for a beginner. C# (with XNA) is the most viable approach. With any other language or technology you will only be able to use homebrew libraries, which are often poorly documented and not the most user-friendly. You are not able to make games for any consoles that you can distribute (or play on non-modified consoles) without XNA, because you will not be able to obtain a license and development hardware for those consoles.

Focus on learning to program above all else; languages, tools and platforms are largely incidental.
[/quote]
i want to make my game from the scratch with pre-build libraries this is my forth year in computer scince department not an pure biginner

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i have done projects with c++ in data structure and other things but iam talkin for the career and for jop who is better??

Again, neither. If you know how to program and you are good at it, you can pick up another language relatively easily in comparison to the first.

That said, C++ is used quite frequently in the games industry. If you don't already know it you'd be expected to learn it on the job.


[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

i want to make my game from the scratch with pre-build libraries

[/font]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[/quote]

[/font]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

This statement does not make sense. Making something "from scratch" typically involves not using pre-built libraries as much as possible.

[/font]

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[quote name='Mohamed Sea' timestamp='1326742776' post='4903335']
i have done projects with c++ in data structure and other things but iam talkin for the career and for jop who is better??

Again, neither. If you know how to program and you are good at it, you can pick up another language relatively easily in comparison to the first.

That said, C++ is used quite frequently in the games industry. If you don't already know it you'd be expected to learn it on the job.


i want to make my game from the scratch with pre-build libraries



[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[/quote][/font]



[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

This statement does not make sense. Making something "from scratch" typically involves not using pre-built libraries as much as possible.[/font]



[/quote]
that what i heard from the other game dev start with building ur libraries to be perfect at the language while ur learning the lang ...??

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[quote name='Mohamed Sea' timestamp='1326742776' post='4903335']
i have done projects with c++ in data structure and other things but iam talkin for the career and for jop who is better??

Again, neither. If you know how to program and you are good at it, you can pick up another language relatively easily in comparison to the first.

That said, C++ is used quite frequently in the games industry. If you don't already know it you'd be expected to learn it on the job.





i want to make my game from the scratch with pre-build libraries



[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[/quote][/font]



[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

This statement does not make sense. Making something "from scratch" typically involves not using pre-built libraries as much as possible.[/font]



[/quote]

Actually you are not expected to learn this on the job, you are required to know C++ to a proficient level. Most game industry job (the C++ programmer jobs) interviews ask questions which require you to know idosyncrasis of C++. One of the questions you get is what does the mutable keyword do, this is not a keyword you use everyday.
Where they are ok with you learning stuff is if you know a related language which makes picking up the other language easy.
C# isn't closely enough related to C++ for you to learn it on the job to be honest.


Focus on learning to program above all else; languages, tools and platforms are largely incidental.

I wouldnt say your platform is incidental it can determine quite a few things for you. You are hitting hardware limits and certain things are just faster on certain hardware and as such determine the way you code it up. For example if you choose to develope for PS3 this immediatly rules out the use of Direct3D as your graphics API. It also defines which tools you are going to use. I would even go so far as saying that in certain cases the platform defines the language you are going to use because there isn't another option, windows phone comes to mind which only supports C#

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