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How to put skill on the player and less on the character? (RPG/Roguelike)

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@jefferytitan
1) Again you assume that bigger stats mean easier enemies, thats no true as i can make enemies have the same level as you therefore always the same difficulty.
2) Also you assume that stats have a cap, well that is a bug with your game implementation, they could have used long variables to prevent such thing from ever happening.
3) Stat range should be crazy huge, to reward player choices, i can see endgame a lv 1233232484 enemy to be 1233232484^2 stronger than a level 1 player. However its up to the player, to choose to go to places with bigger level than them (if they dare).

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[font=arial,helvetica,sans-serif]@n00b0dy[/font]

[font=arial,helvetica,sans-serif]All true, however the OP is asking how to put skill on the player rather than the character. This strongly implies that he does not want "[color=#282828]

a lv 1233232484 enemy to be 1233232484^2 stronger than a level 1 player". If the power disparity is that great, it would seem that a level one player, no matter how skillful, would have no way to compete with a high level player (or enter a high level area if there is no PvP).

[/font]

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One thing you can do is instead of making a character stronger during leveling, make them specialized. When the player uses specific skills improve those skills and lower opposing style skills. Now the character is no stronger than any other character in the game but is still better while using the skills that player likes.

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One thing you can do is instead of making a character stronger during leveling, make them specialized. When the player uses specific skills improve those skills and lower opposing style skills. Now the character is no stronger than any other character in the game but is still better while using the skills that player likes.


I have thought about that option too. Maybe the specialised skills get better in an asymptotic way the more you use them. Changing your speciality could be possible but painful and slow.

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