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extrusion and rotation matrixes

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I'm creating an ifc importer(the specific are at : http://buildingsmart.../html/index.htm).
I have this problem:
I must extrude a beam, and i have the start point , the extrude direction and two rotation matrix ,
one for the beam position and one for the extrude position.
these are the matrixes:

position matrix:

extrude position

I concatenated the two rotation matrixes and...

C3DMatrixIfc* pmx = m_pPositionAndAxis->GetRotationMatix();
C3DMatrixIfc* pmxExtrude = m_pExtrudePositionsAndAxis->GetRotationMatix();

*pmx = (*pmx) * (*pmxExtrude);
*m_vDirExtrusion = (*pmx) * *m_vDirExtrusion;
C3DVectorIfc start = StartPoint ;
EndPoint = start *m_vDirExtrusion * m_dDepth ;

this gives correct results , but i not understand ,why if i multiply for the rotation matrix only
the direction extrusion i get correct results(the beam is extruded correctly)
why if i multiply the EndPoint and StartPoint and mantaining the extrusion direction
after the extrusion i get wrong results?

is possible that when i multiply the extrusion direction
*pmx = (*pmx) * (*pmxExtrude);
*m_vDirExtrusion = (*pmx) * *m_vDirExtrusion;
*m_vDirExtrusion = (*pmx) * *m_vDirExtrusion;
is like multiply all for the matrix(*pmx) , because if i substitute the formula is

EndPoint = start *m_vDirExtrusion * m_dDepth ;

EndPoint = start *m_vDirExtrusion * (*pmx) * m_dDepth ;

I not understand!


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