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xDancinpoptartx

Need java Timer code help.

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Why wont my Timer work?
import javax.swing.JPanel;
import java.awt.Image;
import javax.swing.ImageIcon;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Timer;


public class Board extends JPanel implements ActionListener {

Image BR;
Charecter Char;
Timer time;
int DELAY = 5;

public Board(){
Char = new Charecter();
ImageIcon ii = new ImageIcon(this.getClass().getResource("/Resources/BackRoads.jpg"));
BR = ii.getImage();
time = new Timer(5, this);
time.start();

}


class TimerListener implements ActionListener{
public void actionPerformed(ActionEvent e) {
repaint();
}


}


public void paint(Graphics g){
super.paint(g);
Graphics2D g2d = (Graphics2D)g;
g2d.drawImage(BR, 0, 0, null);

}

@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub

}

}

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You subclassed ActionListener and then overrode the actionPerformed method, but you registered the JFrame subclass (which implements ActionListener, not TimerListener) as a listener for your timer.

You need to give your JFrame subclass a TimerListener as a data member, construct it in the constructor, and then pass a pointer to that object as the second argument of the Timer object constructor.

I am not sure what your design requires, but from what you showed us, you could also remove the implementation of ActionListener from the JFrame subclass as it is seemingly uneeded.

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