Jump to content
  • Advertisement
Sign in to follow this  

[dx9] X Mesh and normal mapping HLSL

This topic is 2833 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all,

I am using directx X mesh for my scene level and my characters(skinned mesh),
How can i apply normal mapping to .X mesh 3d models?
i cannot seem to find a sample that applies normal mapping to 3d models loaded from file such as .x file.

Perhaps my real question is;
How to get the tangent and binormal values from an .x 3d model?
was it included during the export or it will be computed in the code?

by the way, my friend (who is the 3d artist and modeler) is using 3ds max and Panda exporter for exporting the image.

If you have any link or sample that shows how to apply normal map with directx .x mesh, please give me smile.png if there aint any,
Could you guys show me the steps on how to apply normal mapping on an X mesh?

thanks in advance,

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!