All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
38
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Display Lists and Textures
Graphics and GPU Programming
Programming
Started by
glProgram
October 01, 2001 06:51 AM
-1
comments, last by
glProgram
22 years, 6 months ago
glProgram
122
Author
October 01, 2001 06:51 AM
Normally if I don''t load a texture display lists will work. If I just even load the bitmap to memory(Not even generate the handle and bind it) the program crashes when a display list is called or because of some COMPLETELY unrelated pointer.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
How can i NOT get lost and completely lose interest in the infinite sea of game development?
For Beginners
Do your part to stop global warming and climate change
GDNet Lounge
C++ how do you use dependency injection?
For Beginners
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Advertisement
Recommended Tutorials
DOOM Style BSP Trees
Graphics and GPU Programming
Games and the Imagination Part II
Game Design and Theory
Line Drawing Algorithm Explained
General and Gameplay Programming
DirectX Graphics Diagnostic
Graphics and GPU Programming
AIGameDev
Artificial Intelligence
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top