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shoez

Vertex Shader and Pixel Shader?

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in directx 11 is is mandatory to code my own vertex and pixel shader? is there a way to use pre programmed shaders that are already created? for example im just wanting to draw a line on the screen...do i still have to define a vertex and pixel shader?

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Yes - it is mandatory to create at least a vertex and a pixel shader. They are fairly simple for just a line drawing, but still necessary. You can find some examples of the old fixed function effects with the emulation sample.

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