• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Dare

Altitude0 – Plane racing at height 0

25 posts in this topic

[b]Altitude0 – Plane racing at height 0 (PC game work in progress)[/b]

Our team (my partner and I) want to show our first work in progress gameplay video.

[media]http://www.youtube.com/watch?v=FBYf7h28ezo[/media]

Altitude0 (A0) is an arcadish plane racing game in development for Windows PC, flying close to the ground between gates as fast as you can.

[img]http://www.altitude0.com/images/a0_race.jpg[/img]

It can be quite challenging to avoid trees while flying just above forests. So it’s important that you think and feel like an air race pilot, maneuvering your plane swiftly in the air, rolling and spinning to avoid obstacles.

Currently, it has a single player mode, but we plan to add a multiplayer mode too. Still a lot of features to add, but it’s quite shaping up. As it progresses, we will show more gameplay videos. Also a playable demo will be out soon.

[img]http://www.altitude0.com/images/a0_gameplay.jpg[/img]

We are working on website: [url="http://www.altitude0.com"]http://www.altitude0.com[/url]
0

Share this post


Link to post
Share on other sites
Hi!

Your game looks cool!
Any demo available or dev blog? [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

I think you should post it as a picture of the day to get more attention and feedback.

Keep on going!
0

Share this post


Link to post
Share on other sites
@Laury: Thank you for your encouraging words.
We are a small team of 2 people and it is handful to work on this game and try to spread the word about it at the same time.
But pieces are falling together and we are going to release a demo soon, hopefully in a month time.
About dev blog: It's finally running although not much yet. As it goes I will post the progress status at [url="http://www.altitude0.com"]http://www.altitude0.com[/url]

Picture of the day is a good idea and I will post something as more final features are in. I guess I didn't feel it was ready yet.
Thanks again.
0

Share this post


Link to post
Share on other sites
Hi guys,

We have been working our butts off to get our upcoming game demo ready. We finally released an official teaser trailer of Altitude0 as a demo is getting closer to be out. Hopefully this helps get interest in the game. Enjoy!

[media]http://www.youtube.com/watch?v=nlSnODIJELU[/media]
0

Share this post


Link to post
Share on other sites
Hello,

We'd like to finally announce a closed beta testing of [b]Altitude0: Lower & Faster[/b].

[img]http://www.altitude0.com/shared/images/xxxaction_news.jpg[/img]

There are just a few requirements to participate in the testing:[list]
[*]Altitude0 is an [b]online plane racing[/b] game therefore we will ask you to create an online account and [b]share results[/b] with other players online.
[*]You should be able to speak some English to let us know about problems regarding the game you may discover. If you can read this then you qualify :)
[*]Your computer should have decent graphics card (NVidia or AMD). Currently graphics cannot be cut down much for lower end machines, will be fixed in the future.
[*]You don't mind [b]reporting bugs[/b] & once in a while random game crash (super frustrating to us).
[*]You like racing games (planes, cars, carts, we like them all).
[/list]
The main goal of Altitude0 first beta version is to achieve best possible times on different tracks and share results online with other players. Each race result is recorded and [b]replay[/b] is shared with other players online.

Closed beta version should be ready by 22nd of November (Thanksgiving Day for our US friends). The reason we are announcing it in advance is that honestly we don't know how many people are willing to participate in the testing and how our servers will handle all the data. So in the beginning, we will start with a limited number of players and gradually open the game to more players if everything goes OK.

If you want to be the first to play Altitude0: Lower & Faster, please join the beta program: the sooner, the better. Join beta program at our website [url="http://www.altitude0.com"]http://www.altitude0.com[/url]

We also welcome and accept your top-notch ideas & suggestions to make the game better.

Thanks for your help and reading this far. :)
DareM
0

Share this post


Link to post
Share on other sites
Hi all,

We have first update ready since Altitude0 beta testing started.

Here is a list of what the update includes:
1. Controls:
We implemented simple (standard) controls other than the professional ones. It should be easier for most players to play Altitude0.
2. Controllers:
Different controllers are supported: keys, 360 controller, RumblePad 2 and other generic game pads
3. A quick track was added. You can start racing easier before you can advance to the longer tracks. Now each track has different difficulty level.
4. Graphic quality control:
Graphic quality control will help better support different computer configurations.
5. Benchmark feature:
Try out simple but useful benchmark tool in the Altitude0 Launcher under Settings menu. It will help you quickly find out how well your computer can handle Altitude0.
6. Miscellaneous fixes:
Some game rules have been changed and plane adjustments were made.

[img]http://www.altitude0.com/shared/images/a0_news2.jpg[/img]

If you haven't created an online account, please do so. That way your replays are going to be automatically shared with others.

There are some small fixes which still need to be done, but this version should be quite playable. More features will be added before the game goes to open beta. As more updates are available, we will let you know.

Otherwise, whoever is interested in testing A0, please join us (http://www.altitude0.com).

Thank you for trying A0 and helping us improve it.
DareM
0

Share this post


Link to post
Share on other sites

very nice game indeed, congratulations! :) one question though - did you write your game from the scratch or used some 3rd party engine? (i couldn't figure that out from your devblog)

0

Share this post


Link to post
Share on other sites

@DpakoH: Thanks. This is our custom game engine. The grunt of the work is handled by terrain and planting library we call GroundWiz RTS - in development for a long time.

0

Share this post


Link to post
Share on other sites

We have second Altitude0 beta version ready.
We made some adjustments and fixes to plane physics: throttle was implemented properly. Manual rudder was also added with professional controls.

It's still a closed beta version. But whoever is interested in testing, please join us on our website. Thanks.
 

0

Share this post


Link to post
Share on other sites

The latest version of Altitude0 looks quite stable. We would like to invite new players to join us here: https://www.facebook.com/altitude0

This may be a chance to invite your friends to play the game. Maybe one of them can beat your replay or you can beat their records.

0

Share this post


Link to post
Share on other sites

Looks pretty cool!  smile.png   I'm sure plenty of people would love to hear more about the technology behind your development if you're willing to share.  What language(s) did you use?  Do you use any common middleware libraries?

 

If you're after a bit more exposure perhaps you could consider submitting some images to our Image of The Day gallery.

0

Share this post


Link to post
Share on other sites

@jbadams: Thank you for your comment.

 

Some info about Altitude0 tech part. Language used is C++ but I also embedded Mono C#.

Mono C# is used for gameplay,menus and high end stuff, code in trenches is C++ only.

 

Game uses Bullet physics, including some soft bodies for flags.

To get airplane physics running I was learning from JSBSim (open source flight model), a lot of headache but worth it. Certainly I was cutting some corners because we didn't want to end up with a dead serious simulator.

 

Graphics, currently DirectX9 and DirectX11 are used for rendering but OpenGL should be easy to add, maybe in the future.

On top of that comes nature rendering: terrain & vegetation - we call this module GroundWiz RTS. This is really the sugar to it all and another headache - all those plants.

 

About Image of The Day - we posted our game in the gallery before... here:

http://www.gamedev.net/page/community/iotd/index.html/_/altitude0-plane-racing-at-height-0-r238


 

0

Share this post


Link to post
Share on other sites

Hello,

 

a0_news_thumbsup.jpg

 

It's been a while since the last major update to Altitude0 and this time the focus was gameplay.

New race modes:
- Other than time race where goal is to be ahead, we added item collecting mode (collect thumbs up items), where goal is to collect as many items as you can in a limited amount of time. Another addition is checkpoint mode where time pressure makes flying even harder; check out track 'Mountain High'.

New game rules:
- Race rules: every race your must fulfill a certain task for result to count, otherwise pilot is considered disqualified.
- Achievements: extra tasks that change depending on your current status. Achievements also bring rewards, like extra tracks and other goodies.
- Acrobatic points: game will reward players that can fly daringly: low flying, knife edge, rolls, loops, dives, etc.
- License mode: goal is to improve your pilot status. Advance your pilot license by collecting license achievements, racing points and completing different challenges to get ahead.
- Racing level: as you complete races, you collect racing points and improve your racing level.

We welcome everybody to join the closed beta at http://www.altitude0.com/

Cheers,
DareM

0

Share this post


Link to post
Share on other sites

Some screenshots from canyon scene:
We are creating new tracks on the canyon scene. We are testing to finalize them.

 

a0forum_canyon05.jpg

 

a0forum_canyon01.jpg

 

a0forum_canyon04.jpg

0

Share this post


Link to post
Share on other sites

a0_news_canyondrop.jpg

 

Hello,

 

Final closed beta version is now available to beta testers!

 

The update includes the following:

  • New canyon environment and tracks
  • Real-time online multiplayer: (first become A0 pilot to join real-time online multiplayer race).
  • More gameplay features: new achievements, licenses, racing levels
  • In-plane view and numerous fixes

Problem discovered just before this update:

Multiplayer mode has some sound issues (choppy music & sounds). We will try to fix and update multiplayer as soon as possible. 

 

Hopefully online multiplaying can start soon. Currently you can visit online lobby and rooms but you will probably find them quite lonely :) You can try playing with your buddies and we scheduled some race for coming Saturday - check multiplayer lobby for more info.

Multiplayer is still in the starting stage and we hope it will be fun to play soon.

 

In the meantime, please let us know if you find some bugs or have suggestions when testing the game.

 

Thanks,

DareM

0

Share this post


Link to post
Share on other sites

Interesting. While I prefer real simulators than arcade flyers, cow trailer sold me.

 

What will be cost?

0

Share this post


Link to post
Share on other sites

@Darkhog: glad to hear somebody beside us developers liked the cow trailer joke. Certainly we are the minority, haters' camp was much stronger. 

Otherwise, price will be decided soon, but we will try to keep part of game free for online play.

 

Cow supporters unite! smile.png

0

Share this post


Link to post
Share on other sites

Just a quick note to Altitude0 beta testers:

We scheduled our first multiplayer race on June 29th, Saturday 20:00 UTC.
We need a couple of players to test multiplayer. At least two of us will be there, got to start somewhere icon_e_smile.gif. So if you have some time on Saturday and don't mind trying out "buggy" racing, please come around. Also ask Google on how to convert 20:00 UTC to your local time zone.

0

Share this post


Link to post
Share on other sites

Closed beta is ending and game will go open beta in a couple of days. If you participated in the closed beta, we would like to offer you premium content for free. For that, just become A0 Pro pilot license holder. Cheers,

0

Share this post


Link to post
Share on other sites

a0_news_a0woc.jpg

 

Play Altitude0: Win or Crash - free Altitude0 mini game!

 

Altitude0 beta testing is over. Thanks goes to all the players who participated in testing. This helped us make the game a lot more stable and fun. Game is in the stage of final packing.

At this occasion we released a free mini game called 'Altitude0: Win or Crash'. It gives a taste of real racing, it's small, no installation, no fuss, just a quick, down to the point game that even your grandma should be able to enjoy. Also this mini game brings a bit more crashing action: hit and destroy some objects (haystacks, billboards).
Play as much as you wish and share the file with your friends. Download links are available here: www.altitude0.com

Cheers,

Edited by Dare
0

Share this post


Link to post
Share on other sites

[media]http://www.youtube.com/watch?v=A6wr4yeqPpQ[/media]

We just released a new Altitude0 trailer - Fly Away. Please make sure volume is up.

Real rock music with great voice comes to Altitude0: Lower & Faster.
We got lucky to hook ourselves up with an awesome band LastDayHere (LDH). Game has loads of heavy rocking vibe thanks to them.
Trailer video music is an example. More LDH scores are waiting to be unlocked and will certainly spice up your playing.

Also we just got on Steam Greenlight. Please help this game get on Steam. Your vote will be very appreciated.
http://steamcommunity.com/sharedfiles/filedetails/?id=237309114

Thanks,
 

0

Share this post


Link to post
Share on other sites

The environment is beautiful. I'd probably crash my aircraft just looking at it all. Great looking game!

 

Thanks for your kind comment. It really motivates us to kill remaining bugs and finish the game. :)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0