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TrianglesPCT

Precomputed Atmospheric Scattering

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Hello--

I'm implementing Bruneton's precomputed atmospheric scattering and have stumbled over a slight issue.

I can always see the outline of the planets sphere, even through terrain.. here is a photo highlighting the problem to demonstrate.


Looking at other photos people have posted with this algorithm I actually see that many of them exhibited the same problem...

Here, another post on gamedev, in the first photo, I see the sphere through the terrain...

This photo also contains the problem


Does anyone know if there is a way to avoid this rather ugly artifact?

Thanks

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I can't help you with your issue, but what I can say is that I recommend using Spherical Harmonics for Atmospherical Scattering, since from my personal experiments, they seem to provide a higher frame rate, and also include a easily extenable SSS implementation, and even provide a very good method of lighting

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