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PureSnowX

[SFML][C++] Freeing RenderWindow pointer memory

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I'm kinda new to C++ and SFML and I was just woundering if their is a special way to "delete" SFML objects.
Or is it okey to use the normal delete keyword ?


Example:

sf::RenderWindow *renderwindow = new sf::RenderWindow();
delete renderwindow;

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What you have there is all correct. The destructor of sf::RenderWindow handles cleanup, and when you call delete on that pointer, the destructor is called.

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