• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Veymex

Java help with Text-based adventure game

2 posts in this topic

I'm very new to game development so i thought I would start out with a text-based adventure game. I know how to set up displaying the text and giving you options and things like that. But i wish to display it in a frame. I believe it's a Jframe i'm supposed to use? I also wish to maybe have like a title screen and a "game over" screen and a "you win" screen.

Can anyone help?
0

Share this post


Link to post
Share on other sites
Hey, I started out writing a text based adventure game like yourself [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

Anyway, to make a JFrame is very simple:

[CODE]
class whatever{
public static void main(String[] args){
JFrame frame = new JFrame("Name of your window");
frame.setSize(width,Height);
frame.setDefaultCloseOperation(EXIT_ON_CLOSE)
//stops the program when the jframe is closed
frame.setLocation(x,y);
frame.setVisible(true)
}
}
[/CODE]


but from there you have to populate the window like so:

Add this line of code to your main method
frame.add(new update());

Your update class could be this:
(btw Im using a thread for this class. you can use a Timer if you want just search it in google or something)
[CODE]
public class Update extends JPanel implements Runnable, KeyListener{
//The key listener so your program can take key input
Thread thread;
boolean gameover;
public Update(){
addKeyListener(this);
setFocusable(true);
thread = new Thread(this);
thread.start();
}
public void update(){}
public void paint(Graphics g){}
public void run(){
while(!gameover){
//game loop
update();
repaint();

thread.sleep(insert sleep time in millis here);

}
//display game over screen
}
public void keyPressed(KeyEvent e){}
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e){}

}
[/CODE]


This just sets up a nice framework for you text adventure game..
But I would recommend just having a console so you wont have to bother having to do switches for the key inputs etc...
Although you could probably make the whole adventure game a lot better with JFrame because you could have puzzles and stuff that would involve colour.

Hope it helped.
Gen..
0

Share this post


Link to post
Share on other sites
Dont look into JFrames yet. To start with make use of you IDE's cosole, then look into a JFrame based console. purely because as far as i am aware, there isnt a built in console for JFrames.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0